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The Black Hole Effect shader using Shader Graph in Unity

AE Tuts Nov 10, 2019 14:24
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This is a tutorial on creating a shader that sucks all vertices towards a point based on a parameter, it is made using Shader Graph in Unity 2019, LWRP This material is part of the URP Material Pack Vol 2: https://bit.ly/lwrp-materials-2 Checkout my assets for more Tuts! ------------------------------------------------------------------------------------------ Popular Links Shader Graph Materials (all render pipelines): Vol 1: https://bit.ly/lwrp-materials Vol 2: https://bit.ly/lwrp-materials-2 Vol 3: https://bit.ly/lwrp-materials-3 Vol 4: https://bit.ly/lwrp-materials-4 URP Floating Islands package: https://bit.ly/lwrp-floating-insland Vector Field Maker: Lite: https://bit.ly/vector-field-lite Pro: https://bit.ly/vector-field-pro-promo ------------------------------------------------------------------------------------------ Free Stuff URP Volumetric Fog: https://aetuts.itch.io/volumetric-fog-unity-lwrpurp-shader-graph URP Outline Effect: https://aetuts.itch.io/outline-post-process Procedural Spaceships, rock, snow, buildings and more via Blendity: https://aetuts.itch.io/blendity ------------------------------------------------------------------------------------------ Games and Demos Bouncy Ball Demo: https://aetuts.itch.io/bouncy-ball-demo Tear Pewdiepie in VR !: https://aetuts.itch.io/tear-pewd-free Jello Tetris VR: https://aetuts.itch.io/jellow-tetris ------------------------------------------------------------------------------------------ ▶️ Subscribe ! https://bit.ly/AETutsSub 🐦 Follow me on : https://twitter.com/ae_tuts ------------------------------------------------------------------------------------------
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#Art #Development #Game #LWRP #Tutorial #URP #Unity #VFX #black #graph #hole #shader #suction