Super Mario Odyssey Trail Effect in Unity using Shader Graph
This is a tutorial on the setup and shader to create a trail effect like the one in Super Mario Odyssey on some objects.
This effect can be used for all sorts of other trail effects like water trail and ripples as well as foot steps etc.
Note that the camera rendering the particles has to render a solid black color as background
Checkout my assets for more Tuts!
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Popular Links
Shader Graph Materials (all render pipelines):
Vol 1: https://bit.ly/lwrp-materials
Vol 2: https://bit.ly/lwrp-materials-2
Vol 3: https://bit.ly/lwrp-materials-3
Vol 4: https://bit.ly/lwrp-materials-4
URP Floating Islands package: https://bit.ly/lwrp-floating-insland
Vector Field Maker:
Lite: https://bit.ly/vector-field-lite
Pro: https://bit.ly/vector-field-pro-promo
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Free Stuff
URP Volumetric Fog: https://aetuts.itch.io/volumetric-fog-unity-lwrpurp-shader-graph
URP Outline Effect: https://aetuts.itch.io/outline-post-process
Procedural Spaceships, rock, snow, buildings and more via Blendity:
https://aetuts.itch.io/blendity
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Games and Demos
Bouncy Ball Demo: https://aetuts.itch.io/bouncy-ball-demo
Tear Pewdiepie in VR !: https://aetuts.itch.io/tear-pewd-free
Jello Tetris VR: https://aetuts.itch.io/jellow-tetris
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🐦 Follow me on : https://twitter.com/ae_tuts
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Education
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#trail