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Refractive glass shader in Unity 3D using shader graph

AE Tuts Jul 5, 2018 13:16
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Watch this tut if you don't want to use a reflection probe a tutorial of making a refractive glass shader using shader graph this was made in unity 2018.1 LWRP Checkout my assets for more Tuts! ------------------------------------------------------------------------------------------ Popular Links Shader Graph Materials (all render pipelines): Vol 1: https://bit.ly/lwrp-materials Vol 2: https://bit.ly/lwrp-materials-2 Vol 3: https://bit.ly/lwrp-materials-3 Vol 4: https://bit.ly/lwrp-materials-4 URP Floating Islands package: https://bit.ly/lwrp-floating-insland Vector Field Maker: Lite: https://bit.ly/vector-field-lite Pro: https://bit.ly/vector-field-pro-promo ------------------------------------------------------------------------------------------ Free Stuff URP Volumetric Fog: https://aetuts.itch.io/volumetric-fog-unity-lwrpurp-shader-graph URP Outline Effect: https://aetuts.itch.io/outline-post-process Procedural Spaceships, rock, snow, buildings and more via Blendity: https://aetuts.itch.io/blendity ------------------------------------------------------------------------------------------ Games and Demos Bouncy Ball Demo: https://aetuts.itch.io/bouncy-ball-demo Tear Pewdiepie in VR !: https://aetuts.itch.io/tear-pewd-free Jello Tetris VR: https://aetuts.itch.io/jellow-tetris ------------------------------------------------------------------------------------------ ▶️ Subscribe ! https://bit.ly/AETutsSub 🐦 Follow me on : https://twitter.com/ae_tuts ------------------------------------------------------------------------------------------ Github link: https://github.com/anaseinea/Refractive-Glass-Unity-LWRP/tree/master
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#Art #Development #Game #LWRP #Tutorial #URP #Unity #VFX #glass #graph #refractive #shader #water