Glass/Water Refractive Shader in Unity using Shader Graph (Camera Texture Method)
Watch this tut for a better result https://www.youtube.com/watch?v=VMsOPUUj0JA
This is a tutorial on creating a refractive shader by using the color scene node which gets the camera texture, this method is good for things like rivers because you don't need to put lots of reflection probes for it to work.
This material is part of the URP Material Pack Vol 2:
https://bit.ly/lwrp-materials-2
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