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This is the Difference of Gaussians

Acerola Dec 24, 2022 13:49
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In the realm of image based edge detection, aesthetically pleasing edges are hard to come by. But, what if we could get stylized edge lines by just blurring our image twice? Download my GShade shader pack! https://github.com/GarrettGunnell/AcerolaFX/wiki Patreon: https://www.patreon.com/acerola_t Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola_t Code: https://github.com/GarrettGunnell/Post-Processing/tree/main/Assets/Edge%20Detection Join My Discord Server! https://discord.gg/FxGQvbfm6Y References: https://users.cs.northwestern.edu/~sco590/winnemoeller-cag2012.pdf Music: Sandgem Town (Day) - Pokemon Diamond OST Joy - Persona 3 During The Test - Persona 3 Afternoon Break - Persona 3 This Mysterious Feeling - Persona 3 Muscle Blues - Persona 4 Like A Dream Come True - Persona 4 Soft Oversight - Sonny Boy OST Summer Storm - Sonny Boy OST ソウとセイジ - Sonny Boy OST arrow in thumbnail drawn by thlurp Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #graphics #gamedev #unity3d #graphics #shaders
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#Programming #Creative Coding #Educational #Computer Science #Algorithms #Essay #Video Essay #Acerola #Learning #Tutoring #Art #Generative Art #Technical Art #Physics #Simulation #How I Made #Shader #Shader Programming #Shader Code #HLSL #Game Development #Optimization #Performant #Post Processing #Blurring #Blur #Unity #Edge Detection #Difference of Gaussians #Gaussian Blur #Image Stylization