GridVids
Sign in with YouTube

Sculpting Terrain With Math

Acerola Jun 30, 2025 13:50
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

To try everything Brilliant has to offer for free for a full 30 days, visit https://brilliant.org/Acerola/ or scan the QR code onscreen—or you can click on the link in the description. You’ll also get 20% off an annual premium subscription. #ad Generating entire worlds sounds like so much fun, but where do you even start? Topics covered: Draw calls, triangle winding order, face culling, vertex shader displacement, fractional brownian motion No AI was used in the making of this video. Join the Dirt Jam! https://itch.io/jam/acerola-dirt-jam/ Support me on Patreon! https://www.patreon.com/acerola_t Socials: BlueSky: https://bsky.app/profile/acerola.gg Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola Discord: https://discord.gg/FxGQvbfm6Y Code: https://github.com/GarrettGunnell/Godot-Terrain Music: Afternoon Break - Persona 3 OST Hundred Days - The Hundred Line OST Junes Theme - Persona 4 OST During The Test - Persona 3 OST Midori Eyes - Paradise Killer OST GO!GO!STYLE - Paradise Killer OST Persuasion - The Hundred Line OST Words - The Hundred Line OST Layer Cake - Persona 5 OST Talk!Talk! - The Hundred Line OST Ode To Heroes - Metaphor ReFantazio OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #godot #graphics #shaders
Science & Technology
#Programming #Creative Coding #Educational #Computer Science #Algorithms #Essay #Video Essay #Acerola #Learning #Tutoring #Art #Generative Art #Technical Art #Physics #Simulation #How I Made #Shader #Shader Programming #Shader Code #HLSL #Game Development #Godot #Terrain Generation #Terrain