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Modern Foliage Rendering

Acerola Dec 25, 2021 01:00
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While billboard grass is a performant, easy option for visualizing grass, modern games like Breath Of The Wild are able to utilize real geometry to get more interesting and appealing foliage. How can games nowadays afford to do so? Support me on Patreon! https://www.patreon.com/acerola_t Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola_t Discord: https://discord.gg/FxGQvbfm6Y Code: https://github.com/GarrettGunnell/Grass References: https://lodev.org/cgtutor/randomnoise.html https://people.cs.pitt.edu/~bmills/docs/teaching/cs1645/lecture_gpu_algo.pdf https://developer.nvidia.com/gpugems/gpugems3/part-vi-gpu-computing/chapter-39-parallel-prefix-sum-scan-cuda Music: Gold Falls Casino - HuniePop OST Joy - Persona 3 OST Iwatodai Dorm - Persona 3 OST Bad Bully - Kizumonogatari OST The Path Is Open - Persona 3 OST Unavoidable Battle - Persona 3 OST Afternoon Break - Persona 3 OST Chapters: Thanks for watching! This video is dedicated to my friend, Alotryx. also please subscribe haha please man please just subscribe dude please just like one sub I swear I'm not addicted please man please just one sub please #acerola #gamedev #graphics #unity #indiegame #unity3d #madewithunity #indiedev #unity2d
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#Noise #Programming #Creative Coding #Educational #Computer Science #Algorithms #Essay #Video Essay #Acerola #Learning #Tutoring #Art #Generative Art #Technical Art #Physics #Simulation #How I Made #Shader #Shader Programming #Shader Code #HLSL #Unity #Game Development #Video Game Modeling #Grass #Video Game Grass #Grass Rendering #How To Make Grass