I Tried Recreating Counter Strike 2's Smoke Grenades
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Counter Strike 2 releases soon and it comes with some very innovative smoke grenades! But, how do these smoke grenades work? Why can't anyone properly recreate them? and can I crack the code?
Topics covered include: Frame debugging, voxels, mesh voxelization, flood fill propagation, ray marching, volumetric transmittance, volumetric shadows, worley noise, phase functions, and signed distance functions.
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Socials:
Twitter: https://twitter.com/Acerola_t
Twitch: https://www.twitch.tv/acerola_t
Discord: https://discord.gg/FxGQvbfm6Y
Code: https://github.com/GarrettGunnell/CS2-Smoke-Grenades
References:
https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html
https://bronsonzgeb.com/index.php/2021/05/29/gpu-mesh-voxelizer-part-2/
https://advances.realtimerendering.com/s2015/The%20Real-time%20Volumetric%20Cloudscapes%20of%20Horizon%20-%20Zero%20Dawn%20-%20ARTR.pdf
https://shaderbits.com/blog/creating-volumetric-ray-marcher
https://iquilezles.org/articles/distfunctions/
Music:
During The Test - Persona 3 OST
Afternoon Break - Persona 3 OST
This Mysterious Feeling - Persona 3 OST
Fearful Experience - Persona 3 OST
Just Like This - Persona 3 OST
Soft Oversight - Sonny Boy OST
GO!GO!STYLE - Paradise Killer OST
Midori Eyes - Paradise Killer OST
New Game - World Of Horror OST
Junes Theme - Persona 4 OST
Sandgem Town (Day) - Pokemon Diamond OST
Prof. Omochao - Sonic Adventure 2 OST
In a Moment's Time - Skullgirls OST
Title Theme - Cooking Mama OST
A New Frontier - VA-11 Hall-A OST
Every Day Is Night - VA-11 Hall-A OST
Neon District - VA-11 Hall-A OST
Climactic Reasoning - Danganronpa 2 OST
Thanks for watching!
arrow in thumbnail drawn by thlurp
This video is dedicated to my friend, Alotryx.
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