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How Persona Combines 2D and 3D Graphics

Acerola Feb 29, 2024 00:56
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Get a free 30 day trial and 20% off an annual plan at https://brilliant.org/acerola ! #ad Persona 3 Reload is the official remake of my favorite game of all time and I'm very impressed with the visuals! Today we take a look at how much of it is shader work versus artist illustration and how it all gets put together. Topics covered: Non photorealistic rendering, fresnel, ray traced vs screen space reflections, z prepass, shadow mapping, forward rendering, deferred shadows, screen space ambient occlusion, global illumination, transparency, 3d models as ui elements Support me on Patreon! https://www.patreon.com/acerola_t Socials: Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola_t Discord: https://discord.gg/FxGQvbfm6Y Github: https://github.com/GarrettGunnell/ This series is largely inspired by Muhammad's "Behind The Pretty Frames" series of articles which you can read here: https://mamoniem.com/category/behind-the-pretty-frames/ Music: Afternoon Break - Persona 3 OST Afternoon Break - Persona 3 Reload OST In A Moment's Time - Skullgirls OST Junes Theme - Persona 4 OST During The Test - Persona 3 OST During The Test - Persona 3 Reload OST A New Frontier - VA-11 Hall-A OST Those Who Dwell In The Shadows - VA-11 Hall-A OST Every Day Is Night - VA-11 Hall-A OST Underground Club - VA-11 Hall-A OST Like A Dream Come True - Persona 4 OST Layer Cake - Persona 5 OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #unity3d #graphics #shaders #persona3reload
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#Programming #Creative Coding #Educational #Computer Science #Algorithms #Essay #Video Essay #Acerola #Learning #Tutoring #Art #Generative Art #Technical Art #Physics #Simulation #How I Made #Shader #Shader Programming #Shader Code #HLSL #Game Development #Unity #Persona 3 Reload