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Fixing The Graphics Of FINAL FANTASY XIV

Acerola Aug 19, 2022 19:32
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I've spent the past two months hard at work developing ReShade and GShade shaders to improve the graphics of Final Fantasy XIV. In this video I go over my creative and developmental process from start to finish explaining the decisions I made, the major issues I came across and the theory behind it all. Did I accomplish my goals of improving the visuals? Let me know! Topics covered include fog, bloom, color correction, HDR injection, color blending, improved sharpness filtering, tone mapping, auto exposure, and screen space ambient occlusion (SSAO). Download the shaders and presets here! https://github.com/GarrettGunnell/AcerolaFX/wiki Support me on Patreon! https://www.patreon.com/acerola_t Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola_t Code: https://github.com/GarrettGunnell/AcerolaFX Join My Discord Server! https://discord.gg/FxGQvbfm6Y Music: Joy - Persona 3 During The Test - Persona 3 Afternoon Break - Persona 3 This Mysterious Feeling - Persona 3 Fearful Experience - Persona 3 The Path Is Open - Persona 3 Sandgem Town (Day) - Pokemon Diamond/Pearl Main Theme - Detective Conan Muscle Blues - Persona 4 Like A Dream Come True - Persona 4 New Game - WORLD OF HORROR Your Name, Please - Earthbound Climax Return - Danganronpa arrow in thumbnail drawn by thlurp Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #finalfantasyxiv #gamedev #finalfantasyxivonline #graphics #shaders #reshade #gshade
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#Programming #Creative Coding #Educational #Computer Science #Algorithms #Essay #Video Essay #Acerola #Learning #Tutoring #Art #Generative Art #Technical Art #Physics #Simulation #How I Made #Shader #Shader Programming #Shader Code #HLSL #Game Development #Optimization #Performant #Post Processing #Bloom #Emission #Blurring #Blur #Stars #High Dynamic Range #HDR #LDR #Low Dynamic Range #Final Fantasy XIV #GShade #ReShade