Color Quantization and Dithering
In this third installment of the post processing series we learn how all these indie games have been faking their pixel art. Topics covered include texture filtering, bayer dithering, color palette quantization, sharpness, and color palette swapping.
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Code: https://github.com/GarrettGunnell/Post-Processing
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Music:
Joy - Persona 3 OST
During The Test - Persona 3 OST
Afternoon Break - Persona 3 OST
Sandgem Town (Day) - Pokemon Diamond/Pearl OST
This Mysterious Feeling - Persona 3 OST
New Game - World Of Horror OST
Blow Me Away - Cover by @LittleVMills
Thanks for watching!
This video is dedicated to my friend, Alotryx.
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