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Beating Connect 4 with Brute Force

2swap Jul 19, 2024 04:05
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I had way too much fun with 3d graphics this time. Some references: Amount of nodes after n plies: https://oeis.org/A212693 / https://web.archive.org/web/20160323025034/http://www.tzi.de/~edelkamp/lectures/ae/slide/AE-SymbolischeSuche.pdf Fhourstones, the first program to solve Connect 4 (to a depth of 8 plies,) which was also crucial for animating the graphs in this video: https://tromp.github.io/c4/fhour.html The first published (weak) solution to Connect 4: https://tromp.github.io/c4/connect4_thesis.pdf Rendered with https://github.com/2swap/swaptube A nice discord community for Connect 4: https://discord.gg/7K9kSeHxYV Thanks again for the tunes, Tim!
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