Beating Connect 4 with Brute Force
I had way too much fun with 3d graphics this time.
Some references:
Amount of nodes after n plies: https://oeis.org/A212693 / https://web.archive.org/web/20160323025034/http://www.tzi.de/~edelkamp/lectures/ae/slide/AE-SymbolischeSuche.pdf
Fhourstones, the first program to solve Connect 4 (to a depth of 8 plies,) which was also crucial for animating the graphs in this video: https://tromp.github.io/c4/fhour.html
The first published (weak) solution to Connect 4: https://tromp.github.io/c4/connect4_thesis.pdf
Rendered with https://github.com/2swap/swaptube
A nice discord community for Connect 4: https://discord.gg/7K9kSeHxYV
Thanks again for the tunes, Tim!
Education
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