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Witcher 3 — Vanilla vs Remastered vs Path Tracing

xLetalis Oct 11, 2026 21:05
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The Witcher 3: Remastered - graphics, gameplay and performance (FPS) comparison between the Vanilla (DX11) version of the Next-Gen graphics, Native Remastered, Remastered with Path Tracing and Ray Tracing enabled. The Ray Traced footage at the end was recorded on the very latest patch. The Path Traced footage during the first 3/4 of the video is on the 2nd latest, after the important hotfixes of the Hairworks performance and whatnot. Hardware used: - Ryzen 9 9950X3D 16-Core - 64.0 GB RAM - GeForce RTX 5070 Ti (16 GB) - Remastered running on SSD - Vanilla game running on HDD - NVIDIA ShadowPlay Capture Game settings: - Maxed Graphics - 3840x2160 resolution - Hairworks: Maxed for Geralt - Path Traced Hair is disabled. - RT/DLSS: check bottom bar - Frame gen: Off - Bloom: enabled - Sharpening enabled: Low - No other post processing. ► The "Witcher Details" playlist: https://www.youtube.com/playlist?list=PLMpNwDjXWh0wH-pQvAeulaTXA7_mgbt8Y ➲ Become a Member: https://www.youtube.com/xLetalis/join ➲ Support xLetalis on Patreon: http://www.patreon.com/xLetalis ► Follow me to catch all uploads: Twitter: http://twitter.com/xLetalis Facebook: http://www.facebook.com/xLetalis Instagram: https://www.instagram.com/xLetalis/ Bluesky: https://bsky.app/profile/xletalis.bsky.social ► Discord: https://discord.gg/7acejBX
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#witcher 3 #the witcher #witcher 3 remastered #remastered #remastered edition #witcher 3 grapics #ray tracing #path tracing #comparison #ray tracing vs path tracing