Water Droplet Simulation in Super Slow-Motion
Here's an extremely high quality high resolution super slow motion water droplet surface tension dynamic splatter Blender FLIP fluids simulation with dynamic sunset lighting and creamy bokeh in 8k 60fps HDR whatever else nonsense for you to savour on loop while waiting for my return to making Minecraft animations once again, thank you all for being patient :3
Because of how busy I've been in college and the lack of personal projects I've done, my computer hasn't been rendering anything at all which made me a lil uncomfortable that it's not being productive enough, so I had the bright ass idea of rendering the highest quality fluid simulation I've ever made, to utilise the countless months of free render time it had while I'm busy and occupied lol.
Software: Blender 5.0 + FLIP Fluids Add-on (v1.8.5)
Hardware: ROG Strix Scar 18 2025 (Intel Core Ultra 9 275HX + 64GB RAM + RTX 5080 Laptop GPU 16GB VRAM)
Total Frames: 4000
Domain Resolution: 500
Simulation Method: APIC
Total bobj Cache: 466GB
Cycles Samples: 10000
Max Bounces: 100 for everything
(Clamping) Indirect Light & Direct Light: 0.00
Filter Glossy: 1.00
Video Resolution: 4800 × 2700
Bake Time: ~ 2 weeks
Render Time: ~ 2 months
Music Used:
The More You Know by Ollyas
https://youtu.be/YvpfEDgtoOg?si=zLMKXm-_2h3D0z8v
#flipfluids
Film & Animation