[Devlog] Raycast support for Instant Renderer (Part 1)
There are probably a million trees in this video, Raycast support is very fast, the ray hits the Mesh than Unity Raycast when the ray hits the collider, which may not yet be mesh-shaped. Unity Terrain also supports Raycast, but you can't get a tree instance, but here you can, if you do, you can delete the object, change the Transform, and also just disable the object from rendering
Gaming