[Devlog] Demonstration of Instant Object spawn in the new version
In the new version of Instant Renderer, the way of storing objects has been completely changed, previously Storage Terrain Cells was responsible, now objects are stored in two systems, one system is for the object finding algorithm and allows you to send a ray, and the other system renders the object (Cells Occlusion Culling). In the new version, the spawn speed slowed down a little, because there were two systems where you need to register the spawned object, and before there was only Storage Terrain Cells
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