[Devlog] Algorithm for finding objects for Instant Renderer
Here you can see the rendering of the Instant Renderer. I once again seriously improved the algorithm for finding objects, the old implementation had some problems with optimization, although it was also quite fast. I can say that I created the fastest algorithm for finding objects in the gaming industry. I specifically worked on this seriously, for new support for colliders, support for scripting and support for effects, we need the fastest algorithm, for example, to add colliders at a certain distance from the player, you need to find these objects around the player so that there is no sharp decrease in FPS, you need to maximize quickly find objects.
Also now all Instant Renderer objects are referenced like GameObject rather than structs, this means that each Instant Renderer object has its own unique id, this will make it easier to support scripting
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