POST PROCESSING in URP (Universal Render Pipeline)
Let's explore the New Post Processing System in Unity's Universal Render Pipeline(URP).
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👉Note : In Unity 2019.3 the LWRP or Lightweight Render Pipeline is renamed to Universal Render pipeline (URP) along with lots of graphical and performance improvements.
👉Note : This video is mainly for Unity 2019.3 or newer version because URP is not available in 2019.2 or previous versions.
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☑️Quick Links :☑️
Introduction
Part 1. How to Post Process Volume
Part 2. How to use Depth of Field
Part 3. How to add FOG
Part 4. How to use Ambient Occlusion(AO)
Part 5. How to useLocal Volume
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🔶Assets Used in Video :🔶
☑️Low Poly Fantasy Medieval Village[Affiliate] : https://bit.ly/2YQNuIV
☑️Horizon Based Ambient Occlusion[Affiliate] : https://bit.ly/2YO3HP0
☑️First Person All-in-One [Affiliate] : https://bit.ly/3firCel
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💎 Watch advanced tutorial on Patreon : 💎
http://patreon.com/uguruz/
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📱Social Links:📱
🔸 Discord https://discord.gg/BmYJC34
🔸 Twitter: https://twitter.com/U_Guruz
🔸 Facebook: https://www.facebook.com/uguruzYT/
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✅URP Tutorial Series
https://bit.ly/2TRZnv9
✅HDRP Tutorial Series
http://bit.ly/2G73caJ
✅Lighting and Post Processing Series
https://bit.ly/2TS0x9Z
✅Shader Graph Series
https://bit.ly/2Xe2AaE
✅Unity Graphics Demo
https://bit.ly/2XfSRAG
✅ Unity Beginner 3D Game Tutorial Series
https://bit.ly/2ZNTjaY
Education
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