HD Render Pipeline Series in Unity 2018.3 | Part 1-Introduction for Beginners
Chapters
Let's learn Unity's most powerful High Definition Render Pipeline(HDRP). In this series, we will focus on all the Lighting, Rendering and Material design techniques of High Definition Render Pipeline in Unity 2018.3.
We will also explore rendering techniques of Unity's Book of the Dead Demo and FPS Sample Project.
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👉Note : This video is mainly for Unity 2019.2 or previous versions. If you are using 2019.3 or newer version please watch this video : https://youtu.be/VD5Qr4Rt7-Q
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☑️Quick Links :☑️
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✅Download HDRI : https://hdrihaven.com/hdris/
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💎 Watch advanced tutorial on Patreon 💎
http://patreon.com/uguruz/
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📱Social Links:📱
🔸 Discord https://discord.gg/BmYJC34
🔸 Twitter: https://twitter.com/U_Guruz
🔸 Facebook: https://www.facebook.com/uguruzYT/
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✅URP Tutorial Series
https://bit.ly/2TRZnv9
✅HDRP Tutorial Series
http://bit.ly/2G73caJ
✅Lighting and Post Processing Series
https://bit.ly/2TS0x9Z
✅Shader Graph Series
https://bit.ly/2Xe2AaE
✅Unity Graphics Demo
https://bit.ly/2XfSRAG
✅ Unity Beginner 3D Game Tutorial Series
https://bit.ly/2ZNTjaY
Education
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