Gamedev In-Depth | How I Implement a New Feature
Chapters
Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
A more technical devlog this week, showing step-by-step how I implemented the tree feature in my farming game.
Support the channel on Patreon and get access to the game & code for Homegrown, the city-builder, and Equilinox:
https://www.patreon.com/thinmatrix
Play my previous game "Equilinox":
https://store.steampowered.com/app/853550/Equilinox/
The website I used for showing graphs: https://graphtoy.com/
You can follow the progress of the game on my social media:
Twitter: https://twitter.com/ThinMatrix
Instagram: https://www.instagram.com/thinmatrix/
Facebook: https://www.facebook.com/thinmatrix
Trello: https://trello.com/b/W3zkIJTM/farm
Email: [email protected]
Background music by Jamal Green:
https://open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1
Outro music by Dannek Studio:
https://www.youtube.com/user/DannekStudio
Equipment (Amazon Affiliate Links):
Camera: https://amzn.to/491ayFZ
Desk Microphone: https://amzn.to/48Hs5mP
Camera Mic: https://amzn.to/48ZcRcE
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