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Gamedev In-Depth | How I Implement a New Feature

ThinMatrix Nov 18, 2024 18:39
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Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. A more technical devlog this week, showing step-by-step how I implemented the tree feature in my farming game. Support the channel on Patreon and get access to the game & code for Homegrown, the city-builder, and Equilinox: https://www.patreon.com/thinmatrix Play my previous game "Equilinox": https://store.steampowered.com/app/853550/Equilinox/ The website I used for showing graphs: https://graphtoy.com/ You can follow the progress of the game on my social media: Twitter: https://twitter.com/ThinMatrix Instagram: https://www.instagram.com/thinmatrix/ Facebook: https://www.facebook.com/thinmatrix Trello: https://trello.com/b/W3zkIJTM/farm Email: [email protected] Background music by Jamal Green: https://open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1 Outro music by Dannek Studio: https://www.youtube.com/user/DannekStudio Equipment (Amazon Affiliate Links): Camera: https://amzn.to/491ayFZ Desk Microphone: https://amzn.to/48Hs5mP Camera Mic: https://amzn.to/48ZcRcE #devlog #Homegrown
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