The Pursuit of Graphical “Realism” Is Dangerous | Design Delve
This video is brought to you by Crystals of Irm, an old-school RPG with a distinctive combat system and dungeon crawler elements. – https://store.steampowered.com/app/1971470/Crystals_Of_Irm/
In today's episode, J & Ludo dive into what it takes to make a game look "real" and how its pursuit may lead to drastically ballooned development times.
Support us on Patreon: https://www.patreon.com/SecondWindGroup
Second Wind Merch:
https://shop.secondwindgroup.com/
Music used in order of appearance:
Intruder - Stray OST
The Abyss - Hyper Light Drifter OST
Checking in - Celeste OST
The Notebooks - Stray OST
Dead City - Stray OST
Secret Lab - Stray OST
Gaming