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[Unity] Procedural Planets (E07: ocean depth)

Sebastian Lague Oct 31, 2018 09:52
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In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
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#unity3d #game development #shadergraph #procedural generation #procgen #planet #shader #water #programming #c# #terrain