[Unity] Procedural Planets (E07: ocean depth)
In this episode we make the oceans more interesting by shading them according to their depth.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
Education
#unity3d
#game development
#shadergraph
#procedural generation
#procgen
#planet
#shader
#water
#programming
#c#
#terrain