[Unity] Procedural Planets (E05: shader)
In this episode we use shadergraph to create a simple shader for our planet.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
Education
#shader
#procedural generation
#procgen
#planet
#terrain
#unity
#unity3d
#c#
#programming
#shadergraph