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[Unity] Procedural Planets (E05: shader)

Sebastian Lague Sep 14, 2018 15:29
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In this episode we use shadergraph to create a simple shader for our planet. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
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#shader #procedural generation #procgen #planet #terrain #unity #unity3d #c# #programming #shadergraph