[Unity] Procedural Planets (E04: multiple noise filters)
In this episode we'll add support for having multiple noise filters, and create a new noise filter for producing ridge-like terrain.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Editor scripts:
https://github.com/SebLague/Procedural-Planets/tree/master/Procedural%20Planet%20Hide%20Editor
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
Education
#procedural generation
#procgen
#planet
#terrain
#perlin
#noise
#unity
#unity3d
#c#
#programming
#simplex
#fbm