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[Unity] Procedural Planets (E04: multiple noise filters)

Sebastian Lague Sep 7, 2018 18:08
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In this episode we'll add support for having multiple noise filters, and create a new noise filter for producing ridge-like terrain. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Editor scripts: https://github.com/SebLague/Procedural-Planets/tree/master/Procedural%20Planet%20Hide%20Editor Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
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#procedural generation #procgen #planet #terrain #perlin #noise #unity #unity3d #c# #programming #simplex #fbm