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[Unity] Procedural Planets (E03: layered noise)

Sebastian Lague Aug 30, 2018 07:27
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In this episode we'll create a noise filter to process noise, and layer it for more interesting terrain. Episode 04 is out for early access viewers here: https://www.patreon.com/posts/21079771 Noise script: https://github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
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#procedural generation #procgen #planet #terrain #perlin #noise #unity #unity3d #c# #programming #simplex #fbm