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[Unity] Procedural Object Placement (E01: poisson disc sampling)

Sebastian Lague Nov 23, 2018 09:40
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In this video we look at implementing poisson disc sampling, an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper here: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf Source code: https://github.com/SebLague/Poisson-Disc-Sampling Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
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#unity #unity3d #procedural generation #procgen #poisson #generation #object placement #programming #c#