Coding Adventure: Simulating Fluids
Chapters
Let's try to convince a bunch of particles to behave (at least somewhat) like water.
Written in C# and HLSL, and running inside the Unity engine.
Support my work (and get early access to new videos and source code) on Patreon or Nebula
* Patreon: https://www.patreon.com/SebastianLague
* Nebula: https://go.nebula.tv/sebastianlague
Source code:
* GitHub: https://github.com/SebLague/Fluid-Sim/tree/Episode-01
Check out my other fluid simulation videos:
https://youtube.com/playlist?list=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C
Credits and References:
* https://matthias-research.github.io/pages/publications/sca03.pdf
* https://web.archive.org/web/20250106201614/http://www.ligum.umontreal.ca/Clavet-2005-PVFS/pvfs.pdf
* https://sph-tutorial.physics-simulation.org/pdf/SPH_Tutorial.pdf
* https://web.archive.org/web/20140725014123/https://docs.nvidia.com/cuda/samples/5_Simulations/particles/doc/particles.pdf
* Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/Fluid-Sim.txt
Chapters:
Entertainment