Coding Adventure: More Ray Tracing!
Chapters
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.
Support my work (and get early access to new videos and source code) on Patreon or Nebula
* Patreon: https://www.patreon.com/SebastianLague
* Nebula: https://go.nebula.tv/sebastianlague
Source Code:
* GitHub: https://github.com/SebLague/Ray-Tracing
Credits and References:
* BVH Article: https://jacco.ompf2.com/2022/04/18/how-to-build-a-bvh-part-2-faster-rays/
* 3D Test Models: https://casual-effects.com/data/
* Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/BVH.txt
Chapters:
Entertainment