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Coding Adventure: More Ray Tracing!

Sebastian Lague Jun 12, 2024 14:05
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Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Ray-Tracing Credits and References: * BVH Article: https://jacco.ompf2.com/2022/04/18/how-to-build-a-bvh-part-2-faster-rays/ * 3D Test Models: https://casual-effects.com/data/ * Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/BVH.txt Chapters:
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