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Coding Adventure: Hydraulic Erosion

Sebastian Lague Feb 28, 2019 06:27
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In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural. If you're enjoying these videos and would like to support me in creating more of them, I have a patreon page here: https://www.patreon.com/SebastianLague Interactive demo: https://sebastian.itch.io/hydraulic-erosion Full playlist here: https://www.youtube.com/playlist?list=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK The project is available here: (updated version) https://github.com/SebLague/Hydraulic-Erosion (version at time of this video) https://github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E01 Resources: https://www.firespark.de/resources/downloads/implementation%20of%20a%20methode%20for%20hydraulic%20erosion.pdf http://ranmantaru.com/blog/2011/10/08/water-erosion-on-heightmap-terrain/
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#Procedural generation #procgen #terrain #Unity #c# #gamedev #programming #erosion #Coding Adventure #perlin #noise #world #world building #simulation