it's not a skill issue
You probably suck at games but are being lied to, but how exactly do games implement difficulty sliders in games based on your skill?
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Most games help you in the background, whether that be through coyote time or input buffering, rubber banding, or the more notorious method Dynamic Difficulty Adjustment or DDA. In this video I explore various methods companies like Nintendo, EA, Capcom, and Valve use to keep you hooked on their games.
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*Correction - Maddy Thorson
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