Blender 2.8 Character Modeling - Part 5 of 8: How to Retopologize a Character
Chapters
Part 5 of 8 of a character modeling series where we retopologize our character mesh. I go over the built-in Blender add-on F2, the built-in Blender feature Voxel Remesh, and the external third-party add-on Retopoflow in the video.
Chapters
Series Links
Part 1: How to Base Mesh - https://www.youtube.com/watch?v=5u6RUQ6ieJg
Part 2: How to Join & Sculpt - https://www.youtube.com/watch?v=ybfQbDSfwSA
Part 3: How to Base Accessories - https://www.youtube.com/watch?v=j2yggbGNOEE
Part 4: How to Detail Accessories - https://www.youtube.com/watch?v=OB6IZ7rCEs8
Part 5: How to Head & Body Retopology - https://www.youtube.com/watch?v=UN-VgQYRaOc
Part 6: How to UV Unwrap - https://www.youtube.com/watch?v=TGYvlbC3NqM
Part 7: How to Texture Paint - https://www.youtube.com/watch?v=joiv4aQwArg
Part 8: How to Rig & Composite - https://www.youtube.com/watch?v=CRgjg4J5tj8
Third-party Retopology Tools
InstantMesh: https://github.com/wjakob/instant-meshes
SpeedRetopo: https://gumroad.com/l/speedretopo
RetopoFlow: https://github.com/CGCookie/retopoflow
Danny Mac 3d
How to RETOPOLOGIZE the BODY - Part 2 - Body Retopology - https://www.youtube.com/watch?v=Y-Ak66N0cAw
How to Retopologize a Head like a Boss - Part 2 - https://www.youtube.com/watch?v=3L8eZAwmG2E
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