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Blender 2.8 Character Modeling - Part 2 of 8: How to Join Objects & Sculpt

Russell Midfield Sep 11, 2020 09:31
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Part 2 of 8 of a character modeling walkthrough series where we join the separate mesh objects of our blockout from Part 1, smooth the seams, and then start adding in some details. Done in Blender 2.8. Chapters Series Links Part 1: How to Base Mesh - https://www.youtube.com/watch?v=5u6RUQ6ieJg Part 2: How to Join & Sculpt - https://www.youtube.com/watch?v=ybfQbDSfwSA Part 3: How to Base Accessories - https://www.youtube.com/watch?v=j2yggbGNOEE Part 4: How to Detail Accessories - https://www.youtube.com/watch?v=OB6IZ7rCEs8 Part 5: How to Head & Body Retopology - https://www.youtube.com/watch?v=UN-VgQYRaOc Part 6: How to UV Unwrap - https://www.youtube.com/watch?v=TGYvlbC3NqM Part 7: How to Texture Paint - https://www.youtube.com/watch?v=joiv4aQwArg Part 8: How to Rig & Composite - https://www.youtube.com/watch?v=CRgjg4J5tj8 Let's Connect Instagram: @russellmidfield Twitter: @russellmidfield Facebook: Russell Midfield Discord: russellmidfield#9667 Music Youtube Audio Library
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