Blender 2.8 Character Modeling - Part 2 of 8: How to Join Objects & Sculpt
Chapters
Part 2 of 8 of a character modeling walkthrough series where we join the separate mesh objects of our blockout from Part 1, smooth the seams, and then start adding in some details. Done in Blender 2.8.
Chapters
Series Links
Part 1: How to Base Mesh - https://www.youtube.com/watch?v=5u6RUQ6ieJg
Part 2: How to Join & Sculpt - https://www.youtube.com/watch?v=ybfQbDSfwSA
Part 3: How to Base Accessories - https://www.youtube.com/watch?v=j2yggbGNOEE
Part 4: How to Detail Accessories - https://www.youtube.com/watch?v=OB6IZ7rCEs8
Part 5: How to Head & Body Retopology - https://www.youtube.com/watch?v=UN-VgQYRaOc
Part 6: How to UV Unwrap - https://www.youtube.com/watch?v=TGYvlbC3NqM
Part 7: How to Texture Paint - https://www.youtube.com/watch?v=joiv4aQwArg
Part 8: How to Rig & Composite - https://www.youtube.com/watch?v=CRgjg4J5tj8
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