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Roman jams with Camera Stacking in Unity (Tutorial)

Roman Papush Nov 14, 2020 18:05
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Watch me jam with Unity’s Camera Stacking feature in Universal Rendering Pipeline. ✨ Unity Asset Store “Best of Super Sale” (Nov 17 — Dec 4): https://assetstore.unity.com/best-of-super-sale ——— → Discord: https://discord.gg/hRDApAa → Twitter: https://twitter.com/RomanPapush → TikTok: https://www.tiktok.com/@romanpapush → Instagram: https://www.instagram.com/romanpapush → Patreon: https://www.patreon.com/romanpapush ——— 🎮 Wishlist the ridiculous bombing game now: https://store.steampowered.com/app/1145600 ——— Link to files in this video: https://www.patreon.com/posts/43889256 ——— 🍿 Other Tutorials: → Camera Stacking in Unity with URP!: https://youtu.be/OmCjPctKkjw → Ultimate Clouds with Shader Graph, Made Easy: https://www.youtube.com/watch?v=Y7r5n5TsX_E → Procedural Road made with Unity Shader Graph: https://www.youtube.com/watch?v=vhrIEcVSI5M → Animal Crossing World Bending Effect | Unity Tutorial [NotSlot] : https://www.youtube.com/watch?v=SOK3Ias5Nk0&feature=emb_title ⭐️ Assets featured in video: → Polygon City Pack: https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-pack-95214?aid=1011leTEH → Polyquest Worlds: https://assetstore.unity.com/packages/3d/environments/polyquest-worlds-full-pack-vol-1-74631?aid=1011leTEH → Curved World: https://assetstore.unity.com/packages/vfx/shaders/curved-world-2020-173251?aid=1011leTEH ——— 👋 If you’re new here, my name is Roman and I’m from Riga, Latvia. Join me as I document my journey and get lost in the fantastic depths of game development. Check out my other videos if you’d like to know me better: * “What I Learned After 1000 Hours of Game Development”: https://www.youtube.com/watch?v=IWDjUx_fnNQ * “An Original FPS made in 16 Hours!”: https://www.youtube.com/watch?v=UYvA5yem6a8 ——— Recently, Unity introduced a long-awaited feature to Universal Render Pipeline, a feature called “Camera Stacking”, which allows us to combine the output of multiple cameras to achieve complex effects in a matter of seconds. In this video I will be getting full on with Camera Stacking myself, but what I wanted to particularly do, is to take a brake from my own stuff, and try out a new format where I’ll be exploring a single Unity feature in isolation, treating it as a one-man Game Jam sort-of-a-thing, with the goal of finding unique approaches to prototyping iteration and maybe finding some interesting use-cases along the way. So here goes. ——— *This video is sponsored by Unity.
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