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PBR Foliage Rendering Study Test [Monstera Deliciosa] - Made with Unity

Reachsey - Game Studio Aug 26, 2021 22:33
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PBR Foliage Rendering Study Test [Monstera Deliciosa] - Made with Unity ———————————————————————— ※Twitter https://twitter.com/GameReachsey ※Artstation https://www.artstation.com/nagkorreachsey ※Email [email protected] ———————————————————————— Here's my first study of pbr foliage creation and rendering using Blender to model my Monstera Deliciosa plant, and use TVE shader ( https://assetstore.unity.com/packages/tools/utilities/the-vegetation-engine-159647 ) to let my plant blow in the wind in Unity. Those are landscape doodles just to see how it fares in normal scenes! I have a lot to learn on this pbr framework! Anyway, thanks for visiting! ———————————————————————— Assets: BOXOPHOBIC: https://assetstore.unity.com/packages/tools/utilities/the-vegetation-engine-159647 & https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/atmospheric-height-fog-optimized-fog-for-consoles-mobile-and-vr-143825 Tropical Asset: https://assetstore.unity.com/packages/3d/environments/tropical-forest-pack-49391 ———————————————————————— #unity_level_design #forest_environment_level_design #vegetation_studio #unity #terrain #leveldesign #gamedev #development #nature #hdrp #forest #unity_standard #unity_the_heretic #book_of_the_dead #unity_book_of_the_dead #unity_showreel #unity_cinemachine #unity_pbr
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