PBR Foliage Rendering Study Test [Monstera Deliciosa] - Made with Unity
PBR Foliage Rendering Study Test [Monstera Deliciosa] - Made with Unity
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Here's my first study of pbr foliage creation and rendering using Blender to model my Monstera Deliciosa plant, and use TVE shader ( https://assetstore.unity.com/packages/tools/utilities/the-vegetation-engine-159647 ) to let my plant blow in the wind in Unity. Those are landscape doodles just to see how it fares in normal scenes! I have a lot to learn on this pbr framework! Anyway, thanks for visiting!
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Assets:
BOXOPHOBIC: https://assetstore.unity.com/packages/tools/utilities/the-vegetation-engine-159647 & https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/atmospheric-height-fog-optimized-fog-for-consoles-mobile-and-vr-143825
Tropical Asset: https://assetstore.unity.com/packages/3d/environments/tropical-forest-pack-49391
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