Consumable Items (and why I barely use them)
Consumable items are really appealing to me because of their potential to augment gameplay, however, I barely use them. This video explores some of the reasons why that may be, and it also looks into what games (and I) could do in order to make them more meaningful.
Patreon: https://www.patreon.com/razbuten
Twitter: https://twitter.com/theRazbuten
Edited by Jesse Guarascia: https://twitter.com/Guarascia
Once Upon A Roll: https://www.youtube.com/channel/UCyIyH5iEGEy9NeUfwJXXtGw
https://itunes.apple.com/us/podcast/once-upon-a-roll/id1445605548?mt=2
Music:
Shakedown - Birocratic
Nightingale - Marcin Przybyłowicz, Mikołaj Stroiński
Summer Love - Widdly 2 Diddly
Hateno Village (Day) - Manaka Kataoka
Mosey In - Ryan Ike
Retro Gone Viral - Taokuoh
Music Links:
"Shakedown" by Birocratic (http://birocratic.lnk.to/allYL)
https://taokuoh.bandcamp.com/
Gaming
#Consumable Items
#Items
#Razbuten
#Why I Barely Use Them
#Consumbale Items and Why I Barely Use Them
#barely
#active items
#reactive items
#skyrim
#fallout 76
#fallout 4
#breath of the wild
#legend of zelda
#The Witcher 3
#LISA
#Undertale
#Dragon Quest 11
#Final Fantasy XV
#Zelda
#Far Cry 5
#Dishonored
#Prey
#Joy
#God of War
#difficulty
#difficulty in games
#Final Fantasy
#jrpg
#Horizon Zero Dawn
#inventory
#power up
#power-ups
#consumables
#game design
#games