Why Hollow knight is the Apple Maps of video games | Player's Narrative
Exploration is a core pillar of Great world design ,how being lost in Hollow Knight and It's world Design is an step forward for Metroidvania's .
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Sources :
How the Hollow Knight devs mapped out their 'Metroidvania' - Alex Wawro
https://www.gamasutra.com/view/news/303127/How_the_Hollow_Knight_devs_mapped_out_their_Metroidvania.php
How to Design a Great Metroidvania
https://www.pcgamer.com/how-to-design-a-great-metroidvania-map/
Ari gibson
Hollow Knight Interview - Artistery In Games
https://www.youtube.com/watch?v=IVXphiznD9E
Games Show In this Episode:
Hollow Knight(2017) - Team Cherry
Dead Cells(2018) - Motion Twin
Guacamelee 2 (2018) - Drink Box Studios
The Messenger(2018) - Sabotage Studio
Axiom Verge(2015) - Thomas Happ Games LLC
Ori and the Blind Forest(2015) - Moon Studios
Shadow Complex(2009) - Chair Entertainment
Dark souls 3 (2016) - From Software
BloodBorne (2015) - From Software
XeroDrifter(2014) - Renegade Kid
Super Metroid(1994) - Nintendo
Hyper Light Drifter(2016) - Heart Machine
The Witcher 3 (2015) - CD Project RED
Far Cry 5(2018) - Ubisoft Montreal and Toronto
Dishonored 2(2016) - Arkane Studios
Music Used :
GreenPath ( Hollow Knight OST )
Lost ( AudioBot)
Footage Used :
The World Design of Super Metroid - GMTK
Hollow Knight by Ouleran - Games done Quick
People & Blogs
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