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Why Hollow knight is the Apple Maps of video games | Player's Narrative

Player’s Narrative Sep 14, 2018 17:30
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Exploration is a core pillar of Great world design ,how being lost in Hollow Knight and It's world Design is an step forward for Metroidvania's . Follow me on twitter : @vamsicle Sources : How the Hollow Knight devs mapped out their 'Metroidvania' - Alex Wawro https://www.gamasutra.com/view/news/303127/How_the_Hollow_Knight_devs_mapped_out_their_Metroidvania.php How to Design a Great Metroidvania https://www.pcgamer.com/how-to-design-a-great-metroidvania-map/ Ari gibson Hollow Knight Interview - Artistery In Games https://www.youtube.com/watch?v=IVXphiznD9E Games Show In this Episode: Hollow Knight(2017) - Team Cherry Dead Cells(2018) - Motion Twin Guacamelee 2 (2018) - Drink Box Studios The Messenger(2018) - Sabotage Studio Axiom Verge(2015) - Thomas Happ Games LLC Ori and the Blind Forest(2015) - Moon Studios Shadow Complex(2009) - Chair Entertainment Dark souls 3 (2016) - From Software BloodBorne (2015) - From Software XeroDrifter(2014) - Renegade Kid Super Metroid(1994) - Nintendo Hyper Light Drifter(2016) - Heart Machine The Witcher 3 (2015) - CD Project RED Far Cry 5(2018) - Ubisoft Montreal and Toronto Dishonored 2(2016) - Arkane Studios Music Used : GreenPath ( Hollow Knight OST ) Lost ( AudioBot) Footage Used : The World Design of Super Metroid - GMTK Hollow Knight by Ouleran - Games done Quick
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