FINAL IK TUTORIAL - InteractionSystem Part 1
The very basics of setting up a real-time procedural interaction.
NB! Version 2.1 has a bug that causes the interaction call to be ignored without the InteractionObject having an InteractionTarget. Please grab a patch from here:
https://www.dropbox.com/s/gs1mgfsbbitww2w/InteractionEffectorNoTarget.unitypackage?dl=0
Will be fixed in the next version.
Gaming
#Unity
#Unity Asset Store
#Final IK
#Procedural Animation
#Inverse Kinematics
#Gameplay