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FINAL IK TUTORIAL - InteractionSystem Part 1

Pärtel Lang Aug 28, 2015 12:23
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The very basics of setting up a real-time procedural interaction. NB! Version 2.1 has a bug that causes the interaction call to be ignored without the InteractionObject having an InteractionTarget. Please grab a patch from here: https://www.dropbox.com/s/gs1mgfsbbitww2w/InteractionEffectorNoTarget.unitypackage?dl=0 Will be fixed in the next version.
Gaming
#Unity #Unity Asset Store #Final IK #Procedural Animation #Inverse Kinematics #Gameplay