Non Grata Update - Environment Building
We've been working hard on adding different environments in the levels to make the game really feel alive. From using different street lamps in the different styles of streets, to adding in dynamic trash & scatter. Next we will feature making environments specifically for parkour!
#PCG #Gaming #Unreal #UnrealEngine #Procedural #ProceduralGeneration #CityBLD #fps
Gaming
#Gaming
#PCG
#Procedural
#ProceduralGeneration
#Unreal
#UnrealEngine
#Game Development