Interpolation rework — BBS mod clips
The latest thing that I've worked on was interpolation rework. Whenever I developed BBS Studio, it appears that I made a lot of mess in regards to how interpolations work, so to rectify it, I spent some time combining 4 SEPARATE interpolation systems into one united system that would work for all of the components that required those individual approaches.
TL;DR: I messed up, and I had to clean.
But beside cleaning up, I wanted to add an ability to have more control over interpolations like control how many bounces could bounce interpolation have, the overshoot of the back in/out. Another request was to be able to have steps interpolation so it was possible create rigid movement without creating many keyframes manually.
So yeah, while it's not exactly groundbreaking change, I think it allows so much more finer control over animation.
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