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He Grew His Indie Dev Studio To 200 People For This - About Game Dev - Episode #04

Matt Gambell Aug 31, 2026 17:00
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Chapters
📅 Book A Meeting With Me - https://cal.com/matt-gambell 🚕 Wishlist My Game - https://store.steampowered.com/app/2923770/Cabs_Of_Chaos/ 🪙 Join The Patreon - http://www.patreon.com/GameDevGuide 💬 Come Chat On Discord - http://www.discord.gg/yYcww7U 💵🛒 Asset Store Links - (I Earn Commission On These) 💵🛒 Get the Must Have Assets! - https://assetstore.unity.com/top-assets/top-download?aid=1101la6X4 Free Unity Assets! - https://assetstore.unity.com/top-assets/top-free?aid=1101la6X4 New on the Asset Store! - https://assetstore.unity.com/top-assets/top-new?aid=1101la6X4 Top Paid Asset Store Packages - https://assetstore.unity.com/top-assets/top-paid?aid=1101la6X4 Asset Store Partners - https://assetstore.unity.com/lists/asset-store-partners-6?aid=1101la6X4 John Tearle co-founded Flix Interactive - originally a team of independent developers and now one of the biggest co-development studios in the UK. Flix have become a powerhouse for assisting studios build large-open worlds and have worked on games like Sea Of Thieves, Mafia: The Old Country and Crackdown 3. So, in this episode of About Game Dev we explore the process of how John has grown Flix as a studio, the ups and downs of working on multiple projects, the difficulties sustaining a studio of its scale, and why co-development plays such an important role in the industry as whole. 🔗 Checkout Flix's Work - http://www.flixinteractive.com Chapters:
People & Blogs
#unity #game development #how to make games #game development advice #career advice #learning unity #making games #video game development #unity game dev #co-development #outsourcing #flix interactive #how games are made #making videogames #videogame industry #game design #unity devlog #branding #support studios #Flix Interactive