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Why We’re All Still Playing Mario Kart - [game array]

Mason Miller Oct 23, 2016 19:09
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I’ve been playing Mario Kart 8 on and off again for the past two years. Before that I played Mario Kart 7, Mario Kart DS, Mario Kart Double Dash, and Mario Kart 64.Mario Kart has played a similar role in most people’s lives. Which begs me to ask, what does Mario Kart do differently that it’s so ubiquitous even among non-gamers? Why is it that, after two decades, we’re all still playing Mario Kart? Support [game array] on Patreon! https://www.patreon.com/gamearray Follow [game array] on twitter! https://twitter.com/gamearray Facebook: https://www.facebook.com/gamearray/ Tumblr: http://gamearray.tumblr.com/ And don’t forget to tune into the Magic Find Podcast: https://www.youtube.com/channel/UCqvV5obhj2vK9wzGRTEKv1g RSS Feed: https://goo.gl/Qd2gcw iTunes: https://itunes.apple.com/us/podcast/magic-find/id1154671835?mt=2 Here is the link to the GDC talk by Matthias Worch: https://www.youtube.com/watch?v=BEF4GVNzkUw And The Art of Game Design by Jesse Schell: https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965 Music: Deep Sky Blue by Graphiqs Groove, Mario Bava Sleeps in a Little Late by Chris Zabriskie, and Love Story by Fhernando are licensed under Attribution License. Special Thanks: Alex Liu Sawyer Smith Eric Licht Jordan Baker Footage is from: Mario Kart Double Dash, Mario Kart 64, Mario Kart 8 Footage used under Creative Commons License: Mario Kart Double Dash: https://www.youtube.com/watch?v=Z6jyMtUkPZk Mario Kart 64: https://www.youtube.com/watch?v=sFygwQQcHd4
Gaming
#Mario Kart #Mario #Kart #Video Game Design #Design #Analysis #Critique #Game Design #Nintendo