On Making Players Feel With Mechanics - [game array]
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One of the most powerful things about the moving image is how it can drastically change our emotions without the help of the written or spoken word. And there are plenty of video games that use good visual storytelling and audio cues to stir emotion in the player. But we also have a third tool... A tool that gets too often overlooked when developers sit down with their writers to construct emotional scenes for their stories. I’m of course talking about a game’s mechanics, the gameplay, the actual “interactive” part of interactive media.
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