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Garbage update release trailer

Mashinky Oct 19, 2022 06:49
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Change log for this update: Garbage - Highest building levels produce garbage - Station having too much of a garbage produces garbage area around - Garbage area limits some town building functionality - Player can transport garbage out of a town (and either stack in land fills or use in recycling plant or incinerator upgrade near coal power plant) - Added 2 garbage trucks and 2 garbage wagons - Garbage area is also visualized over buildings and infrastructure (littered trash all around). This can be turned off in setup. - Disabled buildings are now visually abandoned. This can be also turned off in setup. Quality of life - Disabling rules in buildings (in multiplayer, it affects only your company so others can still benefit from these rules) - Rotation / movement cursor (compass and relative position in map tile) - Filters in industry overlay, showing producers and consumers easily. - Stars where new items (buildings, wagons, locos, track types etc.) appear Rendering - TXAA, temporal antialiassing improves edges and screen noise - Anisotropic filtering, this makes textures appear sharper, more detailed. - Sharpening post effect, automatically applied to compensate some TXAA smoothness. Also makes screen appear sharper - Shadows in construction mode. This gives construction mode a lot more plasticity and eye candies :) Optimizations - Precaching shadowing objects for render thread - Improved Terrain frustrum culling - Caching signals interconnections for faster update once cached - Better frame profiller marks (allowing search for script peaks as well) - Speed up loading a bit (by skipping reloading mods when not needed) - Crash and performance wasting solved in building-rules-enabled checks Fixes - Vehicles stucked together - Floating point in vehicle window engine running costs - When station cargo rating drops to zero, no draining is applied until either: User disallow station from producing cargo or there is another station around having positive cargo and allowing station to produce the cargo - Possibility to skip mod requirements when saving scenario in editor - Improved trains path-finding ignores signals behind first destination (still need valid path to the second destination) - Derailed trains / vehicles without reason - Rare multithread crash when watching create or join company window while company value updated - Crash when interacting with depot window - Building rule is automatically disabled if no station around accepts products (this way you can selectively enable / disable building rules) - Fixed missing map icon when train has no name - Sometimes placing signals tool doesn't show arrows properly - Showing cargo amount in building/stop part - Electric wires rendering - "Useless vehicle message" can be agregated - Wall under the food shop - Snow mask consistency between hipoly and lowpoly - Added possibility to skip Splash window forever - Default first signal is one-way (except easy difficulty) - Path highlight on proper road side (mostly on bridges) - Road sharp step issue when road connected to a bridge - Snow mask on road suspension bridge and rail steel arched bridge - Building model also change when limited by garbage to visualize the issue - Icon above building (in town overlay) and building info window showing limitation by garbage - Luxury upgrade tip not visible until proper era - Loading of stations not having a single tile will disable them (some rare mods on/off circumstances) - Highest level of city buildings and luxury areas moved to 6th era
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