Infinite procedurally generated city
My infinite, procdurally generated city in Unity, based on the Wave Function Collapse algorithm.
Since the last video, I've added textureas and I've rewritten the city generator so that it uses a hierarchical version of the algorithm based on octrees. This allows larger structures and better draw distances / LODs.
This is made using the Unity Engine.
Gaming
#gamedev
#procgen
#proceduralgeneration