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Infinite procedurally generated city

marian519 Jul 31, 2021 19:59
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My infinite, procdurally generated city in Unity, based on the Wave Function Collapse algorithm. Since the last video, I've added textureas and I've rewritten the city generator so that it uses a hierarchical version of the algorithm based on octrees. This allows larger structures and better draw distances / LODs. This is made using the Unity Engine.
Gaming
#gamedev #procgen #proceduralgeneration