Why Difficulty Is So Hard To Design
A deep dive into difficulty and I didn't even say Dark Souls. Well. Until now.
Wishlist Lighthoof! https://store.steampowered.com/app/2639050/Lighthoof/
Threads: https://www.threads.net/@lighthoofthegame
Discord: https://discord.gg/mzThCVSAWa
All music composed by Dryden Thomas (except for that part that shows Deepnest from Hollow Knight, that's Christopher Larkin)
Mihalyi Csikszentmihalyi TED Talk "Flow, the secret to happiness"
https://www.ted.com/talks/mihaly_csikszentmihalyi_flow_the_secret_to_happiness?language=en
"Growing Up And Gaming With A Disability" https://www.ign.com/articles/growing-up-and-gaming-with-a-disability
"Can I Play That" Accessibility Reference Guides
https://caniplaythat.com/category/resources/accessibility-reference-guides/
FIreb0rn "Hollow Knight - Pantheon of Hallownest Speedrun - 22:24"
https://www.youtube.com/watch?v=3LoRmdqGZAI&t=1419s
Razbuten “Gaming For A Non-Gamer”
https://youtube.com/playlist?list=PLordXx8iNEyStcX_WzqM0JCpiJYgqhinc&si=KoOHJOc2ETCDmgXU
Gaming
#Game Design
#Game Development
#Video Games
#Difficulty Settings
#Difficulty In Games
#Elden Ring
#Tutorials
#Flow
#Csikszentmihalyi
#Game Psychology