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Let's Optimize the Color Effect from Farewell North #gamedev #unity

Kyle Banks Jun 27, 2025 13:01
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Here are two optimization techniques I used to get the best possible performance for the color effect in Farewell North. Frustum Culling on the color sources let's us filter out any unnecessary data before sending it to the GPU, and generating a bounding sphere around the remaining visible color sources let's us early exit if the current pixel being shaded isn't within that bounding sphere. Farewell North is out now on PC, Mac, Xbox, Nintendo Switch and PlayStation 5 👉 https://farewell-north.com/links #gamedev #devlog #gamedevblog #blender3d #unity #unity3d #indiedev
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#indie game #indiedev #indie dev #indiegame #game dev #gamedev #unity #madewithunity #screenshotsaturday #farewell north #farwell norh #farwell north #devlog #dev log #developer log #indie log #game log