I Tried Recreating PowerWash Simulator
Chapters
Support development on Patreon
❤️ https://patreon.com/kylebanks
Get Farewell North on Steam, Nintendo Switch, Xbox or PS5
👉 https://farewell-north.com/links
Join the Discord
👉 https://farewell-north.com/discord
Source Code
👉 https://www.patreon.com/posts/i-tried-source-127717565
In this video we'll explore how you could recreate the effect of painting (or cleaning) a 3D environment, as found in games like PowerWash Simulator, Splatoon, Mario Sunshine, and more, in Unity. We'll write some C# and Shader code to accomplish the effect and build our a basic PowerWash Simulator clone inside Unity.
We'll use techniques like Triplanar Mapping, Parallel Reduction, Raycasts, Spherecasts and more to implement the effect.
References & Attribution
- Optimizing Parallel Reduction in CUDA (by Mark Harris/NVIDIA): https://developer.download.nvidia.com/assets/cuda/files/reduction.pdf
- ""Saw Mill" Skatepark" (https://skfb.ly/puxUE) by FlunkedPunk is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
#devlog #gamedev #gaming #videogames #indiedev #indiegame #unity #unity3d #madewithunity #indiegames #indiegamedev #gamers #steam #gamemarketing
Gaming
#indie game
#indiedev
#indie dev
#indiegame
#game dev
#gamedev
#unity
#madewithunity
#screenshotsaturday
#farewell north
#farwell norh
#farwell north
#devlog
#dev log
#developer log
#indie log
#game log
#gamedev challenge
#game dev challenge
#shaders
#coding
#godot