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I Tried Recreating PowerWash Simulator

Kyle Banks Apr 29, 2025 15:00
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Support development on Patreon ❤️ https://patreon.com/kylebanks Get Farewell North on Steam, Nintendo Switch, Xbox or PS5 👉 https://farewell-north.com/links Join the Discord 👉 https://farewell-north.com/discord Source Code 👉 https://www.patreon.com/posts/i-tried-source-127717565 In this video we'll explore how you could recreate the effect of painting (or cleaning) a 3D environment, as found in games like PowerWash Simulator, Splatoon, Mario Sunshine, and more, in Unity. We'll write some C# and Shader code to accomplish the effect and build our a basic PowerWash Simulator clone inside Unity. We'll use techniques like Triplanar Mapping, Parallel Reduction, Raycasts, Spherecasts and more to implement the effect. References & Attribution - Optimizing Parallel Reduction in CUDA (by Mark Harris/NVIDIA): https://developer.download.nvidia.com/assets/cuda/files/reduction.pdf - ""Saw Mill" Skatepark" (https://skfb.ly/puxUE) by FlunkedPunk is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). #devlog #gamedev #gaming #videogames #indiedev #indiegame #unity #unity3d #madewithunity #indiegames #indiegamedev #gamers #steam #gamemarketing
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#indie game #indiedev #indie dev #indiegame #game dev #gamedev #unity #madewithunity #screenshotsaturday #farewell north #farwell norh #farwell north #devlog #dev log #developer log #indie log #game log #gamedev challenge #game dev challenge #shaders #coding #godot