Everything I Learned Releasing my First Game on Steam and Consoles
Chapters
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In this video I share some of the mistakes and lessons I learned throughout Farewell North's four years of development and the three months since release.
I took the time this month to really reflect on the business, marketing, game design, playtesting and scope of the game, in order to see what I could learn and bring forward to my next projects, and I hope this video might help any aspiring game developers on their own journeys. I made a lot of mistakes and took quite a few suboptimal paths developing Farewell North, so it was honestly a bit of a struggle to condense it down to a ~20 minute video.
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