Vine Growth Breakdown (Houdini and Unreal Engine 4)
Wishlist Lucen on Steam: https://store.steampowered.com/app/1264620/Lucen/
Around I skipped a step - the scatter node on the left that the normals are transferring to is 1500 points scattered onto the polyreduced vines geo.
I had an idea for a setup the other night and posted a clip a few places, and a few people were interested in how it works.
Setup is still a bit rough around the edges, but thought it would be a good breakdown to start with!
I went at it unscripted so I hope it's not all over the place.
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