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Vine Growth Breakdown (Houdini and Unreal Engine 4)

Kris - LucenDev Oct 31, 2019 15:44
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Wishlist Lucen on Steam: https://store.steampowered.com/app/1264620/Lucen/ Around I skipped a step - the scatter node on the left that the normals are transferring to is 1500 points scattered onto the polyreduced vines geo. I had an idea for a setup the other night and posted a clip a few places, and a few people were interested in how it works. Setup is still a bit rough around the edges, but thought it would be a good breakdown to start with! I went at it unscripted so I hope it's not all over the place.
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