Nintendo 64 Promo - Shark demo (1994) running on SGI O2
This is one of the demos that were used by Silicon Graphics and Nintendo to show the graphics features of their upcoming game console (Project Reality / Ultra 64 / Nintendo 64) during CES in 1994.
SGI used an Onyx supercomputer to run the demo. I run it in 1024x768 (true-color) on a much less powerful SGI O2 workstation (released in 1996). It is based on a graphics architecture similar to what was actually used in Nintendo 64.
The demo is compatible with all SGI’s graphics architectures that support hardware texture mapping (SGI IMPACT, SGI O2 and SGI VPro) and IRIX 6.5. However, you may need to fool the inst command using '-m GFXBOARD=MGRAS' and 'set rulesoverride true'. The demo will fail if you use the XFS file system on your workstation due to an error in old IRIS Performer libraries. Mount (read-write) an EFS volume to /mnt (or any other mounting point) and use 'export PFTMPDIR=/mnt'.
Science & Technology
#sgi
#silicon graphics
#O2
#irix
#performer
#demo
#nintendo
#ultra 64
#atlantis
#shark
#opengl